Among the most important facets of a sports simulation game is precisely the gameplay. In the case of games such as this comprises on the one hand that the"activity", that is, the gameplay at the games and on the other hand the component of manager and history, in which the interaction is less instantaneous but also very important. The main novelty of player control when they're practicing as virtual athletes is that the adoption of a brand new shooting system. Before to reach the basket, the important thing was to control the moment, now it's imperative to target with the stick to achieve a correct shot. This makes hitting harder, but above all adds an element of realism and makes it necessary for more seasoned players to exercise , which is a fantastic thing so that it doesn't look like"the same thing "
The drawback is that it complicates the actions for less seasoned players and raises the learning curve.
It is true that with regard to the gameplay you will find frustrating moments which have not yet been ironed out, like a 2.16 player near the basket occasionally picking at his own risk to leap back to make an acrobatic shot that we have not taken. Asked rather than popping up the hoop like it's supposed to, but all these are scenarios that we don't encounter frequently. In general, the game close to the basket is what could be considered a pending topic for the most demanding (like me, of course). In addition to this addition to the shooting mechanics, new motions have also been inserted both with and without the ball. We will find them very necessary since the defense applied by the artificial intelligence of the game has also place the batteries from 1 generation to another and it will be much more difficult to find clear shots if we do not take care of the craft of blocking or searching for distances.