Arena of Burning Crusade Classic will arrive on June 1, 2021, and will provide World of Warcraft players with a new way to test their PvP skills and compete with two, three, or even five teams.
The arena includes a complete MMR system that can match players with players with similar skills. The arena is a refreshing change from the classic unilateral battlefield, rewarding teamwork and coordination of opportunity and luck.
But which categories and majors perform best or worst in the arena? We rank each category (from best to worst) in WoW Classic TBC Gold.
Restore Druid, Rogue, SL/SL Warlock
The restoration druid is the best all-around healer in the arena. It provides a little bit of everything, including strong and effective rehabilitation over time, multiple forms of crowd control, survivability, and injury. It is difficult to maintain proficiency in druids, and it is almost impossible to exhaust mana. Norms have the ability to defeat, defeat and defeat opponents.
Subtlety Rogue is one of the most fully functional toolkits in the arena, with endless crowd control and damage sources, as well as survivability. The specification is very flexible in many top combinations, and combines such things as wizards, warlocks, druids, priests, warriors, and hunters. Due to its strong strength, it is one of the most popular specifications in the arena.
SL / SL Warlock is a mixture of pain and demonology, another high-level, high-skilled specification. It has the damage output required to reach the highest level of damage over time, but it also has functions such as purification, silence, dispersal, and life stone. Just like Druid and Roger, the whole class has everything needed to thrive in the arena.
Frost Mage, Samurai, Discipline Priest
Frost Mage is good at surviving and maintaining mana in the arena. This specification has the mobility of Blink, the crowd control of sheep, snares, and novas, as well as the potential for explosion damage brought about by its fragmentation, which is unparalleled. However, this is not the most flexible specification in terms of composition, nor is it as dynamic as the other specifications in this list.
Arms Warrior is another specification with multiple tools. Mortal Strike is one of the most powerful skills in the arena. Although the hit rate is high, it also causes a 50% healing debuff. Although there are some obvious flaws in the specification, it will always be sought after. It is difficult for fighters to stick to the goal, which can sometimes be frustrating.
The Discipline Priest is one of the best healers in the arena. It has powerful defensive cooling and healing capabilities, but it also has offensive capabilities. This is an aggressive therapist who can easily cause a fatal blow. In addition to thieves or wizards, priests have a lot of potential to develop.
BM/Marksmanship Hunter, Restoring Shaman
In the TBC arena, beast mastery and shooter hunters have historically underperformed, but the situation may change.
Blizzard has eliminated the dead zone in Classic. The class was previously restricted, unable to perform most of its abilities within five yards (less than eight yards) from the target. As this mechanism disappears permanently, the class will be able to cause damage at a higher rate. Hunter is already one of the most powerful professions in PvE and can easily become famous in PvP. But due to its overlap with diminishing returns, it may still be difficult to adapt to certain components.
The recovery shaman is much slower and more strenuous than the two top dogs on this list. It has infinite utility in the form of totems and explosive damage in the form of bloodthirsty, but its healing effect cannot reach the standard. As time goes by, it lacks healing ability, cannot recover instantly, and damage output may also be better.
Shadow priest, Feral Druid
The skills of the Shadow Priest are similar to those of the Warlock. But the damage is not yet there, and there are no utilities. Unlike most DPS specifications, it has healing capabilities and strong crowd control capabilities, but its mana consumption is often insufficient.
Feral Druid similar to shadow priests and warlocks are similar to thieves. It can be cured, which thieves don't have, but its crowd control and overall damage output are much weaker.
Retribution Paladin, Paladin, Enhanced Shaman, Elemental Shaman, Balance Druid
Retribution and Paladin, Enhancement and Elemental Shaman, and Balance Druid will not chop it down in the arena. Each of them lacks some basic knowledge needed to thrive in the PvP scene. Retro, reinforcement, elements, and balance all have strong potential damage abilities, but reaching goals or leaving the role is not always easy. Maintaining mana is another issue, especially for Paladins. These specifications have their advantages and are most likely to have a certain impact on stage, but they are not as good as the other higher specifications on this list.
Specifications not listed on this list are worth mentioning. They are better at raids, and the time is too short to have a real impact on the arena. If there is an F floor, that is where they are located.
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